4: Toxfin (up from 3), EVIL Cable Rat (up from 2), Hench-Clan Hogsteed.5: Archmage Vargoth (up from 3), Archivist Elysiana (up from 3).If we're rating strictly on the Wild meta, I'd still rank most of the token stuff at 3/5, but they see enough play on Standard that I'll rank them in the 4/5-5/5 range. In Wild, the Token Druid decks aren't quite as impressive, and Blessing of the Ancients is still not utilized a lot (we have Mark of the Lotus), but Stalladris, Acornbearer and The Forest's Aid definitely are powerful enough to challenge some old-school Wild card. Turns out, though, that Token Druid ended up being one of the better decks to come out of Rise of Shadows in Standard, in no small part due to the sheer powerhouse of the two Twinspell spells, with The Forest's Aid being a great board-reload tool, while Blessing of the Ancients, despite being pretty damn expensive, also being a pretty useful buff to help build up the board you make. I definitely under-estimated Druid a whole ton this expansion, but that's mostly because I was playing from a Wild-meta standpoint, and thus I genuinely considered so much of these Token Druid cards to be underwhelming and sub-par. 2: Crystal Stag, Crystal Power (down from 4), Lucentbark (down from 3), Lifeweaver (down from 3).4: Keeper Stalladris, Blessing of the Ancients (up from 1).5: The Forest's Aid (up from 1), Acornbearer (up from 2).Also, as usual, I'm going to be comparing it with my own ratings during the build-up to the release of the expansions, which was done here. but I'm going to talk about the cards as they functioned during the time of Rise of Shadows. So I guess I'm just going to briefly look at the cards and sort of talk about them very, very quickly.īy the time of this article's publishing, Saviors of Uldum, the following expansion, is in the "community members can play with the cards but we have to wait" period. Which was why it took me a while to go through this, and why this is going to be a much shorter one than before. And honestly, considering a vast majority of my Hearthstone game time throughout the past expansion has been solo adventure and arena, I wasn't really sure how to tackle this. Do I talk about the Standard meta, despite being woefully under-qualified? Do I talk about the Wild meta, knowing that it's not something a lot of people really care about? Throw in the card nerf and card buff that happened within the Rise of Shadows expansion runtime, and there's yet another thing to consider. This one came a bit late, honestly, because I wasn't sure how I was going to approach this.
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